someone know if this display:
is supported by espruino ?
if yes, which library ?
It uses an spi interface, the data sheet is here
This lists the commands - there might be a similar display in the modules currently supported - or you could try to write a specific module for this board.
Looks like the forum is breaking the links - I'll see if I can tweak them :)
I don't think there is currently a library to support it, but I'd be happy to help you write one. It should be pretty straightforward
Ahem no, i'm too much noob to be able to make a library!
Thanks anyway for now!
I got recently a 3 colored one... just did not yet have the time to play around with it... It is on my list... but pushed down a bit in priority because a small monochrome OLED I have covers my display needs...
Waiting for news ;-)
I managed to get the 2-colored one working on Espruino as part of my IRL Chrome T-Rex game project.
You can find my initial PoC code in this gist, or check out the final version here.
So this is a working library for waveshare e-ink?
Do you have an example usage code for this?
It's not a library per-se, just a code example. You can run PoC the code in the gist and it should draw a t-rex image on the screen (assuming that you have a similar model to mine, otherwise adjustments might be needed).
Then you can look inside the display.js module of my game and use it as a basis for a library. You will probably have to manually change the pins in the code to whatever pins your display is connected to. Good luck!
Adafruit has the display as well:
Dear allObjects, did you find the time to use this display with espruino ?
I have the one as shown in attached pictures. I still hope to find time at one point to connect it. More recent activities included connecting the Espruino Graphics object to displays built with NeoPixels. Some functions needed speed up - saving/restoring/moving and copying around of areas - for which I used inline C..., which btw works really nicely, as you can see documented in this conversation about Efficiently moving things around in zig-zag Graphics buffer visualized w/ 24/32 bpp displays / neopixel strings.
Thanks for the Info.
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