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  • Thanks both!


    1. a. dump the current graphics and display it on an overlay
      b. paint the normal on-screen buffer in a solid colour
      c. start sliding the overlay away
      (a, b, and c are executed virtually at the same time)
    2. a. Begin fastload of next app (I'll not think of regular load() right now)
      b. The app draws on the on-screen buffer like it usually would.

    (well, 1 and 2 would also be executed virtually at the same time, we shouldn't wait for 1 to be "finished" before starting 2...)

    This would give an immediate visual feedback of scrolling the current app off screen. While letting the next app take the time it needs to draw behind it on the on-screen buffer. Should be a little bit more lightweight I would think.



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