• It's not super high priority for me because there's a high likelihood it'll affect stability (all it takes is a clock author not managing to free all memory in the unload function and the clock will break after a few trips to the launcher).

    However, I have made some changes in the latest cutting edge builds. There was already a Bangle.uiRemove handler so I've hooked onto that, and I've updated Antonclock and the launcher in the development app loader. If you run the latest firmware with those, you should see a pretty fast flip between the launcher and back.

    It's not as fast as if the two apps were integrated (because then you could have pre-loaded the apps list) but it's not that bad.

  • Cool, will check the latest cutting edge build out! 👍 Thank you for that and for the clarifications 🙂

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