Graphics Color questions

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  • love it. had a bit of a tinker with it.
    You only need 1 hex digit for each color.

    let ScreenWidth  = g.getWidth(),  PatchWidth  = ScreenWidth/6;
    let ScreenHeight = g.getHeight(), PatchHeight = ScreenHeight/6;
    
    g.clear();
    for (let i = 0; i < 27; i++) {
        let x = (i % 6)         * PatchWidth;
        let y = Math.floor(i/6) * PatchHeight;
        let R = i % 3;
        let G = Math.floor(i/3) % 3;
        let B = Math.floor(i/9);
        g.setColor(R/2,G/2,B/2);
        g.fillRect(x,y, x+PatchWidth-1,y+PatchHeight-1);
    }
    
      
    Bangle.on('touch', function (Button,Position) {
        let x = Math.floor(Position.x / PatchWidth);
        let y = Math.floor(Position.y / PatchHeight);
        
        let i = y*6 + x;
        if (i >= 27) { return; }
        let R = i % 3;
        let G = Math.floor(i/3) % 3;
        let B = Math.floor(i/9);
        let HexValues = ['0','8','F'];  //changed
        Bangle.buzz();   // new
        
        g.setColor(R/2,G/2,B/2);  // changed
        g.fillRect(3*PatchWidth,4*PatchHeight, ScreenWidth,ScreenHeight);
        
        g.setFont('Vector', 28);
        g.setColor('#000');  // black
        g.setFontAlign(0,-1);  // new
        g.drawString(
          '#' + HexValues[R] + HexValues[G] + HexValues[B],
          (ScreenWidth - 1.5*PatchWidth),  ScreenHeight - 2*PatchHeight);
        
        g.setColor('#fff');  // white
        g.drawString(
          '#' + HexValues[R] + HexValues[G] + HexValues[B],
          (ScreenWidth - 1.5*PatchWidth),  ScreenHeight - PatchHeight);
      
      });
    

    1 Attachment

    • download (1).png
  • Thanks to both of you. Very helpful. I needed the "official" rainbow colors, which seem like F00, F80, FF0, 0F0, 00F, F0F. Because on a black background 00F is nearly unreadable, I'm using 08F. 0FF looks too green.

    Those'll do, although they're not ideal. Even one more bit for color would've helped.

  • On the bottom: 00F. On the top: 08F. Photos not great but you get the idea.


    2 Attachments

    • 08F.jpg
    • 00F.jpg
  • ...and here is the same in a touchable version:

      let ColorList = [
        '#0000FF', '#8000FF', '#FF00FF', '#FF0080', '#FF0000', '#FF8000',
        '#FFFF00', '#80FF00', '#00FF00', '#00FF80', '#00FFFF', '#0080FF'
      ];
    
      let ScreenWidth  = g.getWidth(),  CenterX = ScreenWidth/2;
      let ScreenHeight = g.getHeight(), CenterY = ScreenHeight/2;
      
      let outerRadius = Math.min(CenterX,CenterY) * 0.9;
      let innerRadius = outerRadius*0.5;
      
      let sin = Math.sin, cos = Math.cos;
      let twoPi = 2*Math.PI, halfPi = Math.PI/2;
      
      let DeltaPhi = twoPi/72;
      let Epsilon  = 0.001;
    
      g.clear();
      
      g.setColor(0,0,0);
      g.fillRect(0,0, ScreenWidth,ScreenHeight);
    
      for (let i = 0; i < 12; i++) {
        let Phi0 = i * twoPi/12, Phi1 = (i+1) * twoPi/12;
        
        let Polygon = [];
          for (let Phi = Phi0; Phi <= Phi1+Epsilon; Phi += DeltaPhi) {
            Polygon.push(CenterX + outerRadius * sin(Phi));
            Polygon.push(CenterY - outerRadius * cos(Phi));
          }
        
          for (let Phi = Phi1; Phi >= Phi0-Epsilon; Phi -= DeltaPhi) {
            Polygon.push(CenterX + innerRadius * sin(Phi));
            Polygon.push(CenterY - innerRadius * cos(Phi));
          }
        g.setColor(ColorList[i]);
        g.fillPoly(Polygon);
      }
      
      g.setColor(1,1,1);
      g.fillCircle(CenterX,CenterY, innerRadius);
      
      g.setFont12x20();
      g.setFontAlign(0,0);
      g.setColor(0,0,0);
      
      g.drawString('Tap',   CenterX,CenterY-20);
      g.drawString('on',    CenterX,CenterY);
      g.drawString('Color', CenterX,CenterY+20);
    
      Bangle.on('touch', function (Button,Position) {
        let dx = Position.x - CenterX;
        let dy = Position.y - CenterY;
    
        let Radius = Math.sqrt(dx*dx + dy*dy);
    
        let Color;
          switch (true) {
            case (Radius > outerRadius): Color = '#000000'; break;
            case (Radius < innerRadius): Color = '#FFFFFF'; break;
            default:
              let Phi = Math.atan2(dy,dx) + halfPi;
              if (Phi < 0)     { Phi += twoPi; }
              if (Phi > twoPi) { Phi -= twoPi; }
              
              let Index = Math.floor(12*Phi/twoPi);
              Color = ColorList[Index];
          }
        g.setColor(1,1,1);
        g.fillCircle(CenterX,CenterY, innerRadius);
        
        g.setColor(0,0,0);
        g.drawString(Color, CenterX,CenterY);
      });
    

    2 Attachments

    • BangleJS2-ColorWheel-2.png
    • BangleJS2-ColorWheel-3.png
  • wow, that look's very cool!

  • ...now available on my personal App Loader (look for "ColorWheel") and - hopefully - soon on the official one as well.

  • @MaBe I assume that show color is only for Bangle.js 1. Nice displays.

    @Andreas_Rozek The color wheel is a good addition, thanks. Is the entire area covered by a color tappable? Sometimes it seems like just the edge, to get the right answer and avoid getting black or white.

    Could a future firmware upgrade for Bangle.js 2 improve color, or is there a limitation making that impossible? (Gordon's on a well-deserved holiday.)

  • Could a future firmware upgrade for Bangle.js 2 improve color, or is there a limitation making that impossible?

    As I understand it, the issue is the 3 bit display, which can't be "improved" with a software upgrade. It was a hardware decision, the more colour you support, the more power the display consumes. That was the tradeoff to have the full touchscreen and acceptable battery life, again, from my understanding.

  • The whole area is tappable:

    • tap outside for black
    • tap inside for white
    • tap on a color for that color
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Graphics Color questions

Posted by Avatar for user137493 @user137493

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