mattbrailsford
Member since Feb 2014 • Last active May 2014Most recent activity
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- 14 comments
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@gordon does that mean I wire RST to the RST + 3.3V and BTN1 to B12 + GRND?
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@gordon not sure if I'm missing something, but how could I define a really wide image to render (I'm thinking platform game level graphic)? In the examples here https://github.com/espruino/EspruinoDocsĀ/blob/master/tasks/Graphics.md, it assumes the image is 8 bits wide, and given we only have up to unit32array, does that mean the max image width is 32 pixels?
one other thing, there is an issue with that demo code, if you set some pixels to '1' in the bottom row, they don't render (i'm having to fudge it by adding an extra '0' row afterwards).
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Ok, wadda we think to v2?
I've added buttons, wired up the missing connectors, moved the terminal block to the other side, and made sure both sides of the boards are filled with copper (On the top side, the entire fill is used as the heat sink, I just expose the coffee cup shape to solder onto).
Matt