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I have narrowed down what is triggering the low memory (when run from RAM). I have the following class which is basically shifting the queue if push item and over max size:
export class Queue<T> { protected itemLimit:number; protected internalArray: Array<T>; constructor(itemLimit = 3) { this.itemLimit = itemLimit; this.internalArray = []; }
If I initiate 2 or more of these like this:
this.waypoints = new Queue<IWaypoint>(10); this.waterways = new Queue<ILocalisedFeature>(10);
...the memory bottoms out. Which is curious as even if I comment out the initialisation of the array it still bottoms out.
The actual non minified compiled typescript looks as follows:
/***/ './src/constructs/queue.ts': /***/ function (__unused_webpack_module, exports) { eval( '\r\nObject.defineProperty(exports, "__esModule", ({ value: true }));\r\nexports.Queue = void 0;\r\nvar Queue = /** @class */ (function () {\r\n // itemCount = 0;\r\n function Queue(itemLimit) {\r\n if (itemLimit === void 0) { itemLimit = 3; }\r\n var _this = this;\r\n this.lastN = function (count) {\r\n if (count === void 0) { count = 2; }\r\n var newAry = [];\r\n for (var i = _this.length - 1; i >= Math.max(0, _this.length - count); i--) {\r\n newAry.push(_this.internalArray[i]);\r\n }\r\n return newAry;\r\n };\r\n this.any = function () {\r\n return _this.length > 0;\r\n };\r\n this.lastEntry = function () {\r\n try {\r\n return _this.internalArray[_this.length - 1];\r\n }\r\n catch (err) {\r\n return null;\r\n }\r\n };\r\n this.firstEntry = function () {\r\n return _this.internalArray[0];\r\n };\r\n this.lastMinus = function (numberFromEnd) {\r\n if (numberFromEnd === void 0) { numberFromEnd = 0; }\r\n return _this.internalArray[_this.length - 1 - numberFromEnd];\r\n };\r\n this.clear = function () {\r\n _this.internalArray.length = 0;\r\n };\r\n this.asArray = function () {\r\n return _this.internalArray;\r\n };\r\n this.itemLimit = itemLimit;\r\n this.internalArray = [];\r\n }\r\n Object.defineProperty(Queue.prototype, "length", {\r\n get: function () {\r\n return this.internalArray.length;\r\n },\r\n enumerable: false,\r\n configurable: true\r\n });\r\n Queue.prototype.isEmpty = function () {\r\n return !this.any();\r\n };\r\n Queue.prototype.push = function () {\r\n var _a;\r\n var items = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n items[_i] = arguments[_i];\r\n }\r\n var n = (_a = this.internalArray).push.apply(_a, items);\r\n if (this.itemLimit != null && this.itemLimit > 0) {\r\n this.internalArray.splice(0, this.length - this.itemLimit);\r\n }\r\n return this.length;\r\n };\r\n return Queue;\r\n}());\r\nexports.Queue = Queue;\r\n\n\n//# sourceURL=webpack://ck_nav/./src/construÂcts/queue.ts?', ); /***/ },
I am wondering if the get overrides (such as below)
which result in Class.prototype stuff is the cause but need to test more.
get length() { return this.internalArray.length; }
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loadRoute is doing two things. Its reading the gpx file with Storage.read, and parsing additional json files with jsonRead. In both cases I am parsing the data into local constructs. The mem used by both these functions is correctly releasing the memory once outside the scope.
I actually think the memory which is released is memory bangle is using when loading up the main js file on app load.
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The print mem function was defined within the class instance which was running for the entire length of the program so any variables local to that should stay locked in memory so this shouldn't be a factor.
In your example "this" could have change so they could print different results if printMem was different. Arrow functions were introduced to guarantee "this" stays the same. So
const app = new App(); app.setup() //"this" will be instance of the App app.printMem() // will be same as this.printMem inside setup
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I agree that actually implementing it in practice would be difficult. I can actually do this with typescript using transformers by using custom decorators at the top of methods (eg @themed({themeOptions}. Which could inject lines at the top of method to set theme options and lines at the bottom to reset when compiling.
At first I did just use an array but I need to limit the size otherwise the mem is very quickly consumed (think wanting to sample gps data, but only recent as you want to reduce noise). You are speed testing two different things. You are saying pushing to an array is quicker than pushing to an array and then pruning it. Which is obviously true. If you have a quicker way of pushing and then resizing that would be more constructive.
I am literally doing the same thing as splice after push (via shift). Originally I extended Array rather than having an internal array variable but the espruino compiler isn't releasing memory when splice or shift.
Ultimately you might save some cpu time with large chunks of repeated code. It will limit you from creating good stable apps which are easy to maintain and extend. Most of the apps in the current app library are not extendable or maintainable. You need to be able to split the code into small segments to unit test. Otherwise you are taking a step back to pre object orientated test driven development.