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• #2
Ahh - it seems you might be using a 2 bit binary image with the palette included? I added the ability to do binary images with a palette reasonably recently (after the 2v08 firmware). If you install a 'cutting edge' firmware then you should get the ability to use them just fine - I'll do a 2v09 release soon anyway.
Either that or going for 'image object' should work on 2v08. The downside there is you can't then store the images easily in flash - they just have to be part of your program code.
The following code works fine in the emulator.
But when I try to load it as a clock face for multiclock it fails.
the error message I get is:
Any ideas what I am doing wrong ?