Just a note that I may have finally fixed the remaining MEMORY_BUSY error on cutting edge builds (the fix will be in 2v22). It was related to the Health event that occurs every 10 minutes - it had to check daylight saving time to see if it was midnight or not, and it seems that caused the issue
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Just a note that I may have finally fixed the remaining MEMORY_BUSY error on cutting edge builds (the fix will be in 2v22). It was related to the Health event that occurs every 10 minutes - it had to check daylight saving time to see if it was midnight or not, and it seems that caused the issue