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So is it that problem? That sounds a lot more serious than just a delay to me...
I believe so, I was able to make the dsd6 run slower just by making the signal worse, and eventually it was rebooting when using puck.js.com script. But I did not want the cli to be exposed anyway, so the NRF.updateServices solution is better in any case for real use, I did not investigate further. I can try something if you like though, I have a nice visual feedback of the delays to reboot sequence, the ball moves slower and then stops :)
but I do not have the probem anymore, the NRF.updateServices way solved it for me.
So is it that problem? That sounds a lot more serious than just a delay to me...
It should work ok - it tries to rechedule as soon as possible, but only after processing inputs and running through other intervals I believe. I guess it's possible if the first interval adds a timeout/interval itself it might trigger a re-run which might cause the behaviour you're having?