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• #2
g.setFont('6x8:5x9') is slow, maybe
It shouldn't be - the call itself will be fast, and upscaling the built-in font should be reasonably quick
Bangle.on('touch', function (b, xy) { xxl.stop(); }); does not really work.
It should - maybe add some prints to the rendering function and see if it really is taking ages.
Must I undo the setWatch
Not with
load()
, no. You'd asked on another post about vars, but basicallyload()
tears everything down so you don't have to worry. -
• #3
My drawing routine can do about 30 fps, so somewhere there is a bottleneck.
I made an app that replaces the MessagesUI app for people with bad eyesight. So it just displays new messages with a large font and when you push the button, you return to the clock.
Here's the beta-app:
https://kungphoo.github.io/BangleApps/?q=xxl
Here's the code:
https://github.com/KungPhoo/BangleApps/tree/master/apps/xxlmessage
My issues are: