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Thanks, I guess I'm starting to grasp it better!
I think at this point a couple of other clkinfo would need an update then:- the agenda should drop passed events as they are over
- the weather should trigger an update once the old data is expired and when up to date data is available
- I think the alarms are fine, since once one fires the screen is changing and going back to the clock would refresh anyway (does it always happen?)
Does it make sense?
- the agenda should drop passed events as they are over
Yes.
Yes - things like pressure just draw
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first, and then update a bit later. I think that gives a nicer user experienceI don't really understand... Items that are ready instantly should only draw once
Items that aren't will draw twice, but at least if you're scrolling through menus then they should update quickly.