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I played around with the time on my phone, but it didnĀ“t stop the clock.
BTW: Why do all clocks seem to use timeouts instead of intervals to update? I just changedfunction queueDraw() { if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = setTimeout(function() { drawTimeout = undefined; draw(); queueDraw(); }, 60000 - (Date.now() % 60000)); }
to
setInterval(draw,60000);
, which seems to do exactly the same.
Which clock app do you have?
Gadgetbridge updates the time on Bangle.js when it connects - I guess it's possible that when the time is updated the clock you're using gets confused and stops updating itself?