Ahh - yes, it's because I modified the Emulator to use more of Bangle.js's code - which sets the font from 4x6 to 6x8 by default.
4x6
6x8
I'm trying to move more towards g.setFont("4x6") as g.setFontBitmap() isn't as obvious :)
g.setFont("4x6")
g.setFontBitmap()
@Gordon started
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Ahh - yes, it's because I modified the Emulator to use more of Bangle.js's code - which sets the font from
4x6
to6x8
by default.I'm trying to move more towards
g.setFont("4x6")
asg.setFontBitmap()
isn't as obvious :)