• @allObjects
    i printed out the free memory throughout the app and it shows clearly where the issues lie. I have a path forward now to optimize the code. Thx for the help.

    At startup i use about 40% of the available memory.
    Then the render function starts and gets through around 100 of the 240 horizontal screen rays before running out of memory.

    So i only have to make my program around 2.5 times more efficient :p


    1 Attachment

    • graph.jpg
About

Avatar for bertyhell @bertyhell started