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  • I guess you do:

    if (Bangle["#ontouch"]!==undefined) 
      Bangle.on("touch", e => {
        Bangle.showLauncher();
      });
    

    That's where touch handlers are defined, so calling that allows you to check to see if anything is currently using touch?

    ... And wrt the gestures - the code is already in there, I just haven't done a launcher using it yet. But even when I do I feel like there's something very clean about dragging in the 3x3 grid so it may be something people prefer anyway

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