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  • I was testing the output from Bangle.on("touch") and noticed that it returned 3. Which is when you put your finger along the line/boundary between the 2 touch sensors left/right. Which made me realise that it provides functionality for 3 buttons instead of the expected 2. Obviously this was intended by the developers, just some people might not consider it.

    let _1third = 79;
    let _2thirds = 159;
    let _3thirds = 239;
    let _1quarter = 59;
    let _3quarters = 179;
    let _1half = 119;
    
    let rect = (p1,p2,c) => {
    	g.setColor(c[0],c[1],c[2]);
    	g.fillRect(p1[0],p1[1],p2[0],p2[1]);
    };
    
    let circle = (p,size,c) => {
    	g.setColor(c[0],c[1],c[2]);
    	g.fillCircle(p[0],p[1],size);
    };
    
    let redraw = () => {
    	g.clear();
    //leftUp
    circle([_1quarter,_1quarter],30,[1,1,1])­;
    //rightUp
    circle([_3quarters,_1quarter],30,[1,1,1]­);
    //midDown
    circle([_1half,_3quarters],30,[1,1,1]);
    };
    
    
    Bangle.on('touch',(button)=>{
    	console.log(`you pressed ${button}`);
    	if ( button === 3 ) {
    		g.setBgColor(1,1,0);
    	} else if ( button === 2 ) {
    		g.setBgColor(0,1,0);
    	} else if ( button === 1 ) {
    		g.setBgColor(0,1,1);
    	}
    	Bangle.buzz().then(()=>{
    		redraw();
    	});
            redraw();
    });
    
    
    

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