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  • I'd implemented it all on Bangle.js 1 (it was always in there) but it wasn't working because it seems I'd forgotten Bangle.accelWr(0x1E,[0x3F]), so I'd stopped it appearing in the documentation!

    For some reason I also seemed to have moved to some non-standard thresholds for the accelerometer, so I've now just set them back to normal and tap detect does work a bit more sensibly.

    So in cutting edge builds, everything is now working. Plus on Bangle.js 2, tap to wake now works using the accelerometer as well!

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