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  • As we can drawImage() direct from Flash thanks to Storage.read() memory-mapping Flash, then other than performance and (I guess) rewrite cycle wear, is there any reason not to use Storage for storing offscreen buffers?

    For example, if I have a complicated clock-face redraw every minute (hour and minute hand update), I can Storage.write() it, and then drawImage() it every second during that minute and just slap the second hand on quickly.

    ...?

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