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  • Hi Dave,

    Yes, that'd be absolutely fine. You could do something like:

    myLCD.update(function(g,yOffset) {
      g.setFontVector(100);
      g.drawString("Hello",0,yOffset);
      g.drawString("World",100,yOffset+100);
    });
    

    And then you can allocate a graphics buffer just while updating the LCD, leaving the memory free at other times.

    It's just a shame those LCDs are so expensive - because they're really nice!

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