-
• #2
That's correct, yes. There's some good info on where to look here, after the list of tutorials: http://www.espruino.com/Puck.js+Quick+Start#what-now-
Basically, you have:
- Puck Object - for Puck.js specific functionality
- NRF Object - for nRF52 Bluetooth functionality
- Global Functions and E Object - for built-in Espruino functionality
How to use the onboard peripherals is documented here as well: http://www.espruino.com/Puck.js#on-board-peripherals
- Puck Object - for Puck.js specific functionality
Hi @Gordon,
Is this (http://www.espruino.com/Reference) Javascript reference is the one which should be examined when writing code for Puck ? Where can I find the functions which are Puck specific ?
Thank you.