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• #2
Hmm. Try
g.setRotation(0,true)
org.setRotation(2,true)
.Not sure why it would just start doing it though :(
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• #3
Tried rotation (from 0 to 3, true) with drawRect(0,10,20,30) and got:
0: 219,10,239,30
1: 209,299,229,319
2: 0,289,20,309
3: 10,0,30,20
next tried rotation(from 0 to 3,false) with drawRect(0,10,20,30) and got:
0: 0,10,20,30
1: 209,0,229,20
2: 219,289,239,309
3: 10,299,30,319So, in my case setRotation(0,false) seems to be correct.
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• #4
Interesting - just checked this and the default value for setRotation isn't initialised - so it can get filled with all kinds of stuff. 1v62 will have this fixed.
Using this code, it looks like y is starting from bottom not from top as it was before.
String looks like being mirrored.
Tested with last nightly build (1v62)