The main thing is to be able to push data buffers around, rather than explicitly setting every element in Espruino. For example, if you send data as a base64 encoded string, then converted it with atob, and sent it directly out, I think you could get 60fps very easily.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Well, it shouldn't be too hard.
The main thing is to be able to push data buffers around, rather than explicitly setting every element in Espruino. For example, if you send data as a base64 encoded string, then converted it with
atob
, and sent it directly out, I think you could get 60fps very easily.