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  • I still haven't gotten around to benchmarking the drawing routines, but I've been experimenting and made a second watch face (also in the PR above). With JS being the bottleneck, benchmarking the triangle function wouldn't help. And maybe I'm going to need texture mapping for the next watchface. :)

    I haven't tried the ArrayBuffer Graphics yet. In part because of the RAM it'd take up, and even if it's fast enough, it's better to access the buffer directly and let the CPU sleep a bit more, right?

    Is adding a function to get the buffer an option? I'd sure prefer that instead of probing for it with peek8! :P


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