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  • Phone -> android/ios -> message library -> (custom app || message app)

    I believe this can be a good solution.

    absolutely nothing stops you from forking the app loader and providing your own messages app implementation (or even a separate app that overrides some functionality).

    you are right; this is the solution i am currently using.
    the problem is that in order to have different graphics, a lot of code is duplicated between the apps, making it very difficult to maintain them. (I currently have a modified version of android and message, "updated" a few months ago).
    I think it can be an interesting thing to divide the logic from the graphics in order to further customize the device.

    another solution (a little less event-driver, I don't know if you like it) is to divide the graphics from the logic into 2 separate files (or something similar) in the message app; the graphics file could be a standard name (message.GUI.js) and so if everyone wants to customize the graphics, they could "just" write their own app, which overwrites that file.

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