Do you think you could post up the image (as base64) as well as the draw command so I can take a look?
What's with 120,1333 though? 1333 should be well off the screen. Maybe that's causing an overflow or something.
120,1333
What if you do just g.drawImage(require("Storage").read("MinHand.png"),0,0); without rotation - does that work?
g.drawImage(require("Storage").read("MinHand.png"),0,0);
@Gordon started
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Do you think you could post up the image (as base64) as well as the draw command so I can take a look?
What's with
120,1333
though? 1333 should be well off the screen. Maybe that's causing an overflow or something.What if you do just
g.drawImage(require("Storage").read("MinHand.png"),0,0);
without rotation - does that work?