-
• #2
You can fix colors via"g.theme.fg=..." and "g.theme.bg=..." or you can call g.setColor("#fff"); before drawing the image... not sure if there are better options :)
-
• #3
Thank you - I'll give that a go!
-
• #4
Btw the watchface looks really great I will definitely download this one :D
-
• #5
Thank you - and thank you for spotting the error in the JSON file. Hope to change the icons as well later tonight or tomorrow.
-
• #6
Yes, the 'issue' is that if you have a 1bpp (or 2) unpaletted image, it's drawn in the current FG and BG colours - it's done so you can easily colour images just by using setColor.
... but it does mean that unless you set the colours first, the current theme gets used.
-
• #7
Thanks Gordon - makes sense!
I have a 1 bit image without transparency that appears negative when the watch is in dark mode (BangleJS2).
Is there any way of over-riding this, or should I just use 4-bit mode? (Which would be a shame as I think the string will become longer, and the image just comprises black and white pixels).
Grateful for any advice!
(Reason is building watch face below:)