What about adding drawGauge() and fillGauge() to the graphics lib?
Once they produce really crisp results I would agree. But I dont think we have yet found the best way to do this.
@Fteacher - I tried some experiements with gimp last night and have come to the conclusion that I will use a series of fixed images at different percentages to do a really crisp gauge. Trying to draw crisp images on this hardware is subject to lots of limitations. If the screen resolution was more like 360x360 it would be less of a problem. Most of the latest smartwatches are using much higher resolution.
I dont need any help at the moment. Will share some results (which are looking really good) soon.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Once they produce really crisp results I would agree. But I dont think we have yet found the best way to do this.
@Fteacher - I tried some experiements with gimp last night and have come to the conclusion that I will use a series of fixed images at different percentages to do a really crisp gauge. Trying to draw crisp images on this hardware is subject to lots of limitations. If the screen resolution was more like 360x360 it would be less of a problem. Most of the latest smartwatches are using much higher resolution.
I dont need any help at the moment. Will share some results (which are looking really good) soon.