Somewhere I recall seeing a table (or similar) of the amount of free flash and RAM available for JS on the various devices, and how many JS variables it would support, but I can't find it now. Can anyone point me to it?
Also a few related questions:
JS typically executes in RAM, so I assume the full size of the JS text is subtracted from available RAM before the rest is allocated to variables?
What determines whether a JS variable uses 12 or 16 bytes?
What options are there for "maximizing" flash or RAM space? I believe it's possible to execute code from flash, but with a possible performance penalty. Where can I find more information on that?
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Somewhere I recall seeing a table (or similar) of the amount of free flash and RAM available for JS on the various devices, and how many JS variables it would support, but I can't find it now. Can anyone point me to it?
Also a few related questions: