Is there a good way to benchmark the difference things like this make?
Best bet is to run something like var t=getTime();draw();print(getTime()-t) which will tell you how long (in seconds) the draw took
var t=getTime();draw();print(getTime()-t)
@Gordon started
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Best bet is to run something like
var t=getTime();draw();print(getTime()-t)
which will tell you how long (in seconds) the draw took