if (Bangle["#ontouch"]!==undefined)
Bangle.on("touch", e => {
Bangle.showLauncher();
});
That's where touch handlers are defined, so calling that allows you to check to see if anything is currently using touch?
... And wrt the gestures - the code is already in there, I just haven't done a launcher using it yet. But even when I do I feel like there's something very clean about dragging in the 3x3 grid so it may be something people prefer anyway
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
I guess you do:
That's where touch handlers are defined, so calling that allows you to check to see if anything is currently using touch?
... And wrt the gestures - the code is already in there, I just haven't done a launcher using it yet. But even when I do I feel like there's something very clean about dragging in the 3x3 grid so it may be something people prefer anyway