A little late in the game, I've seen that 3-bit colour doesn't distinguish orange from yellow. With some flexibility (shades of the colours don't matter), I need the six rainbow colours for the only app I've produced, which works fine on bangle.js 1, with its better colour.
Using 0.5 for the colours instead of only 1 or 0 for RGB on bangle.js 2 with g.setBgColor seems to make a difference. Am I dreaming?
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
A little late in the game, I've seen that 3-bit colour doesn't distinguish orange from yellow. With some flexibility (shades of the colours don't matter), I need the six rainbow colours for the only app I've produced, which works fine on bangle.js 1, with its better colour.
Using 0.5 for the colours instead of only 1 or 0 for RGB on bangle.js 2 with g.setBgColor seems to make a difference. Am I dreaming?