• One of the use cases that I see happening would be:

    var dim = Bangle.getAppRect();
    g.clearRect(dim.x, dim.y, dim.w, dim.h); // wrong
    g.clearRect(dim.x, dim.y, dim.w, dim.h + dim.y); // correct
    

    Bangle.getWidgetHeight() is also a nice addition

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