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• #2
It's a bit difficult I'm afraid. The problem is the display itself is write-only, so Bangle.js cannot read back what's on it - and there's only ~40kB RAM available so there can't be an offscreen buffer.
However there are some options:
- If your app will run in the emulator, use that - there's even a screenshot button. https://www.espruino.com/ide/emulator.html
Define a new graphics object that's only 1bpp (black and white) which will fit in RAM, and then dump that...
g = Graphics.createArrayBuffer(240,240,1); // draw... g.dump(); // this prints the bitmap to the console of the Web IDE, then you can just copy/paste or screen grab
Potentially you could render the 16bpp image in slices, but that's a lot of work!
- If your app will run in the emulator, use that - there's even a screenshot button. https://www.espruino.com/ide/emulator.html
Hi, I've had a look and couldn't find anything on getting a screen dump of the current view on the watch - I tried a few of the things from the Graphics library like fromBPM but that gives me:
Uncaught Error: asBMP/asURL only works on 1bpp/24bpp Graphics
And if I try
getImage
with an object or string I get:g.buffer
seems to be undefined - I was trying to see if I could convert it to a UInt8Array and then to string.Does anyone have any suggestions?