Dear community, I am currently working on an artwork for my next interactive installation and trying out new ways/ideas. So I stumbled into puck.js
Which would be the best way to control a 3d artwork created by three.js with a puck.js v2?
I assume this is somehow possible.
For example:
The 3d artwork will run on a huge tft screen or projector, and will be created with three.js as a web page running on a chrome browser, installed on a windows10 or pi-like device. Using the puck gyro sensor, one could move around with a puck in it's hand, controlling the rotation of the shown 3d objects. I suppose I could use the Web Bluetooth API on the web page to collect the sensor data off the puck?
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Dear community, I am currently working on an artwork for my next interactive installation and trying out new ways/ideas. So I stumbled into puck.js
Which would be the best way to control a 3d artwork created by three.js with a puck.js v2?
I assume this is somehow possible.
For example:
The 3d artwork will run on a huge tft screen or projector, and will be created with three.js as a web page running on a chrome browser, installed on a windows10 or pi-like device. Using the puck gyro sensor, one could move around with a puck in it's hand, controlling the rotation of the shown 3d objects. I suppose I could use the Web Bluetooth API on the web page to collect the sensor data off the puck?
Are my assumptions correct?