• Dear community, I am currently working on an artwork for my next interactive installation and trying out new ways/ideas. So I stumbled into puck.js

    Which would be the best way to control a 3d artwork created by three.js with a puck.js v2?

    I assume this is somehow possible.

    For example:
    The 3d artwork will run on a huge tft screen or projector, and will be created with three.js as a web page running on a chrome browser, installed on a windows10 or pi-like device. Using the puck gyro sensor, one could move around with a puck in it's hand, controlling the rotation of the shown 3d objects. I suppose I could use the Web Bluetooth API on the web page to collect the sensor data off the puck?

    Are my assumptions correct?


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