Awesome - thanks! Are you thinking of turning that into an app that can be installed?
Just to add - I notice that Mario (and maybe some other stuff?) is a high res bitmap of something pixellated. If RAM usage becomes a problem you could just use the low-res image and do:
g.drawImage(mario,90,130,{scale:4});
Or something like that to make Bangle.js do the scaling for you.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Awesome - thanks! Are you thinking of turning that into an app that can be installed?
Just to add - I notice that Mario (and maybe some other stuff?) is a high res bitmap of something pixellated. If RAM usage becomes a problem you could just use the low-res image and do:
Or something like that to make Bangle.js do the scaling for you.