define 'not going to be especially fast'. In this particular case I'll have 10 second sampling interval
It'd be perfect. You'll hit trouble if you try 100s a second, but for that it's fine :)
If your object is simple, just using DataView does makes a lot of sense. DataView itself is based on the standard JS one so we're stuck without any kind of increment - you could always add your own functionality I guess:
DataView.prototype.setUint16i = function(v) {
this.setUint16(this.idx,v);
this.idx+=2;
};
var buf = new ArrayBuffer(15);
var d = new DataView(buf);
d.idx = 0;
d.setUint16i(1);
d.setUint16i(2);
d.setUint16i(3);
While you can modify byteOffset in Espruino, you can't in normal JS so I'd avoid doing that if possible :)
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
It'd be perfect. You'll hit trouble if you try 100s a second, but for that it's fine :)
If your object is simple, just using DataView does makes a lot of sense. DataView itself is based on the standard JS one so we're stuck without any kind of increment - you could always add your own functionality I guess:
While you can modify
byteOffset
in Espruino, you can't in normal JS so I'd avoid doing that if possible :)