Ahh - then I'll try and get those positions modified.
The space saving may not be entirely required I guess but it's easy for things to get out of control. Also the Graphics lib uses a slightly odd way of storing that data (in a String, copied into a flat memory area for each gfx call) so the less data there is, the faster it'll run.
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Ahh - then I'll try and get those positions modified.
The space saving may not be entirely required I guess but it's easy for things to get out of control. Also the Graphics lib uses a slightly odd way of storing that data (in a String, copied into a flat memory area for each gfx call) so the less data there is, the faster it'll run.