or try building a canvas pixl.js screen emulator ?
The Pixl just offers a global variable called g for graphics... If you just do something like http://www.espruino.com/Pico+LCD+Hello+World before you call your code then you're basically there with emulation :)
I2C slave
Do you think having the slave implemented as a bunch of registers would actually work in this case?
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The Pixl just offers a global variable called
g
for graphics... If you just do something like http://www.espruino.com/Pico+LCD+Hello+World before you call your code then you're basically there with emulation :)Do you think having the slave implemented as a bunch of registers would actually work in this case?