• or try building a canvas pixl.js screen emulator ?

    The Pixl just offers a global variable called g for graphics... If you just do something like http://www.espruino.com/Pico+LCD+Hello+World before you call your code then you're basically there with emulation :)

    I2C slave

    Do you think having the slave implemented as a bunch of registers would actually work in this case?

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