That's really strange... and you're using up to date firmware?
On a 7x7 graphics canvas it should be almost instant.
Could you post up a bit of code as an example that shows the slowdown, without the RS485?
For example:
var g = Graphics.createArrayBuffer(8,7,1);
var t;
t = getTime();
g.drawString("Hello");
console.log("Draw took ",getTime()-t);
t = getTime();
g.setFontDennis8();
g.drawString("Hello");
console.log("Draw took ",getTime()-t);
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That's really strange... and you're using up to date firmware?
On a 7x7 graphics canvas it should be almost instant.
Could you post up a bit of code as an example that shows the slowdown, without the RS485?
For example: