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• #2
I know it's slightly more characters, but
LED.set()
(thenLED.reset()
) works, or you can dodigitalPulse(LED,1,100)
If you want to pre-load it on your Puck, just do
E.setBootCode("function me(){digitalPulse(LED,1,100)}",true)
- that code will then always stay on your puck, regardless of resets or other saves -
• #3
Great suggestion with the E.setBootCode option.
Would be useful to have a quick way to identify a Puck from the command line eg type
which lights up the LEDs for a couple of seconds