• 
    >scene
    =new Uint16Array(32)
    >scene[0]=0;
    =0
    >scene[1]=5000;
    =5000
    >scene[4]=44444;
    =44444
    >scene
    =new Uint16Array([0, 5000, 0, 0, 44444,  ... 0, 0, 0, 0, 0])
    >buff=new Uint8Array(64);
    =new Uint8Array(64)
    >E.toUint8Array(scene);
    =new Uint8Array([0, 136, 0, 0, 156,  ... 0, 0, 0, 0, 0]) //truncated
    >temp=new Uint8Array(64);
    =new Uint8Array(64)
    >temp.set(scene);
    =undefined
    >temp
    =new Uint8Array([0, 136, 0, 0, 156,  ... 0, 0, 0, 0, 0]) //truncated
    >E.toString(scene)
    ="\x00\x88\x00\x00\x9C\x00\x00\x00\x00\x­00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x­00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x­00\x00\x00" //truncated
    >temp = E.toUint8Array(E.toString(scene));
    =new Uint8Array([0, 136, 0, 0, 156,  ... 0, 0, 0, 0, 0])
    >temp=new Uint8Array(scene.buffer)
    =new Uint8Array([0, 0, 136, 19, 0,  ... 0, 0, 0, 0, 0]) //not truncated (what I expected the other things to do)
    
    

    Are those ones that truncate the values instead of splitting them up supposed to behave that way?

About

Avatar for DrAzzy @DrAzzy started