Nintendo actually seem to use Nunchuk, although people use both online. It might be best to stay with nunchuck for the module name, so we don't break everyone's code.
Sure, change the page to wii_nunchuck, but can you leave Wii in place, with an explanation and a link to the new page - other people will be linking to Wii and I don't want to break their links.
With the sensor values, do you need to wait for the response, or is it fast enough that just swapping the order of the write and read is enough? Changing the API is something I'd like to avoid, as again, it'll break people's existing code.
I'm not sure about calibration, it seems overly complex for the module - especially as it seems that a normal Nunchuk should be properly calibrated already - I bet the Wii doesn't do any calibration, so one that is uncalibrated would be almost unusable.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Nintendo actually seem to use Nunchuk, although people use both online. It might be best to stay with
nunchuck
for the module name, so we don't break everyone's code.Sure, change the page to wii_nunchuck, but can you leave
Wii
in place, with an explanation and a link to the new page - other people will be linking to Wii and I don't want to break their links.With the sensor values, do you need to wait for the response, or is it fast enough that just swapping the order of the write and read is enough? Changing the API is something I'd like to avoid, as again, it'll break people's existing code.
I'm not sure about calibration, it seems overly complex for the module - especially as it seems that a normal Nunchuk should be properly calibrated already - I bet the Wii doesn't do any calibration, so one that is uncalibrated would be almost unusable.