IIRC the display wanted to be driven with 18 bit parallel data.
You could definitely keep a paletted 'arraybuffer' graphics in memory though, and add your own 'flip' function that bit-banged it out. Should be fast enough (if done in native code), and pretty simple.
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IIRC the display wanted to be driven with 18 bit parallel data.
You could definitely keep a paletted 'arraybuffer' graphics in memory though, and add your own 'flip' function that bit-banged it out. Should be fast enough (if done in native code), and pretty simple.