• Now it works really good. The value changed rotation speed:
    The value changes by stepsize (which is got by rotation speed)

    var mpu;
    var direction = -1;
    var maxAccThreshold = 15000;
    var maxRotThreshold = 5000;
    var value = 0;
    var detectRotation = false;
    
    // get sum of all values
    function getSum(xyz) {
      return (Math.abs(xyz[0])+Math.abs(xyz[1])+Math.abs(xyz[2]));
    }
    
    // get -1 or 1 for each value depending on the acceleration reach the threshold
    function getDirectionByAccelerationThreshold(xzzAcc) {
      var xyzAccDir = [0,0,0];
      var index = 0;
      xzzAcc.forEach(function(xyzValue) {
        if (xyzValue < -maxAccThreshold) xyzAccDir[index] = -1;
        if (xyzValue > maxAccThreshold)  xyzAccDir[index] = 1;    
        index++;
      });
      return xyzAccDir;
    }
    
    // get direction (up,down,left,right,back,front) by xyz
    function getDirection(xyzAcc) {
      var newDirection = -1;
      if (xyzAcc[2] === 1)       newDirection = 0; /*up*/
      else if (xyzAcc[2] === -1) newDirection = 1; /*down*/
      else if (xyzAcc[1] ===  1) newDirection = 2; /*left*/
      else if (xyzAcc[1] === -1) newDirection = 3; /*right*/
      else if (xyzAcc[0] ===  1) newDirection = 4; /*back*/
      else if (xyzAcc[0] === -1) newDirection = 5; /*front*/
      return newDirection;
    }
    
    // get rotation (left: -1, right: 1) by up,down,left,right,back,front
    function getRotationByDirection(xyzRot, dir) {
      var newRotation = 0;
      switch(dir) {
        case 0: /*up*/    newRotation = -xyzRot[2]; break;
        case 1: /*down*/  newRotation = xyzRot[2];  break;
        case 2: /*left*/  newRotation = -xyzRot[1]; break;
        case 3: /*right*/ newRotation = xyzRot[1];  break;
        case 4: /*back*/  newRotation = -xyzRot[0]; break;
        case 5: /*front*/ newRotation = xyzRot[0];  break;
        default: console.log("cube direction: undefined"); break;
      }
      return newRotation;
    }
    
    // get -1 or 1 for each value depending on the rotation reach the threshold
    function getDirectionByRotationThreshold(xzzRot) {
      var xyzRotDir = [0,0,0];
      var index = 0;
      xzzRot.forEach(function(xyzValue) {
        if (xyzValue < -maxRotThreshold) xyzRotDir[index] = -1;
        if (xyzValue > maxRotThreshold)  xyzRotDir[index] = 1;    
        index++;
      });
      return xyzRotDir;
    }
    
    // get rotation step (-50 to +50) by up,down,left,right,back,front
    function getRotationStepByDirection(xyzRotPerSec, dir) {
      var rotationStep = 0;
      switch(dir) {
        case 0: /*up*/    rotationStep = -xyzRotPerSec[2]; break;
        case 1: /*down*/  rotationStep = xyzRotPerSec[2];  break;
        case 2: /*left*/  rotationStep = -xyzRotPerSec[1]; break;
        case 3: /*right*/ rotationStep = xyzRotPerSec[1];  break;
        case 4: /*back*/  rotationStep = -xyzRotPerSec[0]; break;
        case 5: /*front*/ rotationStep = xyzRotPerSec[0];  break;
        default: console.log("cube direction: undefined"); break;
      }
      return Math.round(rotationStep);
    }
    
    // print cube direction log
    function printDirectionLog(dir) {
      switch(dir) {
        case 0:  console.log("cube side: up");        break;
        case 1:  console.log("cube side: down");      break;
        case 2:  console.log("cube side: left");      break;
        case 3:  console.log("cube side: right");     break;
        case 4:  console.log("cube side: back");      break;
        case 5:  console.log("cube side: front");     break;
        default: console.log("cube side: undefined"); break;
      }
    }
    
    // read accelerations and get direction
    function readMPU6050() {
      var xzzAcceleration = mpu.getAcceleration();
      
      // get direction (-1 or 1) for each value (x/y/z)
      var xyzAccDirection = getDirectionByAccelerationThreshold(xzzAcceleration);
      // get sum of all acceleration values
      var sumAcc = getSum(xyzAccDirection); 
      // is the sum 0 than no cube side is active
      if (sumAcc != 1)
        return;
      
      // get new direction (x/y/z is -1 or 1)
      var newDirection = getDirection(xyzAccDirection);
      
      // print new direction log
      if (direction != newDirection) {
        printDirectionLog(newDirection);
        // reset rotation value and restart capture after 500ms
        detectRotation = false;
        print("detectRotation: false");
        if (!detectRotation) {
          setTimeout(function() {
            value = 0;
            detectRotation = true;
            print("detectRotation: true");
          }, 500);
        }
      }
      direction = newDirection;
      // detect new rotation
      if (detectRotation) {
        // get rotation of x/y/z 
        var xytRotation = mpu.getRotation();
    
        // get direction (-1 or 1) for each value (x/y/z)
        var xyzRotDirection = getDirectionByRotationThreshold(xytRotation);
    
        // get sum of all rotation values
        var sumRot = getSum(xyzRotDirection);
        // is the sum 0 than no rotation detected
        if (sumRot != 1)
          return;
    
        // get rotation direction (left/right) by cube side (up,down,left,front,...)
        // left: -1, right: 1
        var rotationDirection = getRotationByDirection(xyzRotDirection, direction);
        // get step size for left or right rotation
        var xyzRotationPerSec = mpu.getDegreesPerSecond();
        var rotationStep = getRotationStepByDirection(xyzRotationPerSec, direction);
    
        // print log of rotation direction and value by step size
        value += rotationStep;
        value = Math.max(Math.min(value, 500), -500);
        print("rotation: "+(rotationDirection === -1 ? "left" : "right")+ " value: "+value);
      } // if (detectRotation)
    }
    
    // init the module and start interval
    function onInit() {
      I2C2.setup({scl:B10,sda:B3});
      mpu = require("MPU6050").connect(I2C2);
      setInterval(readMPU6050, 100);
    }
    
    onInit();
    
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