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  • If I use the the custom espruino graphics canvas how will it work when running in a browser?

    You'd have to write your own version of 'drawString' just for the browser - but you've basically done that all already.

    Using my own (very simple) byte array canvas will work in the browser and on a micro controller

    It will, yes - but chances are it'll run too slowly to get the 24fps update you want on Espruino - unless you run it on something like a Raspberry Pi, or you re-write everything in C.

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