Hi Dave,
Yes, that'd be absolutely fine. You could do something like:
myLCD.update(function(g,yOffset) { g.setFontVector(100); g.drawString("Hello",0,yOffset); g.drawString("World",100,yOffset+100); });
And then you can allocate a graphics buffer just while updating the LCD, leaving the memory free at other times.
It's just a shame those LCDs are so expensive - because they're really nice!
@Gordon started
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Hi Dave,
Yes, that'd be absolutely fine. You could do something like:
And then you can allocate a graphics buffer just while updating the LCD, leaving the memory free at other times.
It's just a shame those LCDs are so expensive - because they're really nice!