• I tweaked some puck example code from various places to make a remote button for a puck. A silly use case but a chance to try out connecting to a puck. This is the target device. A button press turns the blinking on and off and changes the color.

    var on = false;
    var stop = 0;
    var c = 1;
    function startBlink() {
      on = false;
      if (stop !== 0) {
        clearInterval(stop); stop = 0;
        LED1.write(0); LED2.write(0); LED3.write(0);
      }
      else {
        switch (c) {
          case 1:
            led = LED1; //print("red");
            c = 2;
            break;
          case 2:
            led = LED2; //print("green");
            c = 3;
            break;
          case 3:
            led = LED3; //print("blue");
            c = 1;
            break;
        }
        stop = setInterval(function() {
          on = !on;
          led.write(on);
        }, 500);
      }
    }
    setWatch(startBlink, BTN, { repeat:true, edge:'rising', debounce : 20 });
    
    

    And this is the remote button code. It will try and connect to the target and issue a command that simulates pressing the button.

    
    function flashLed(led) {
      flashLed.count = 0;
      flashLed.h = setInterval(function() {
        if (flashLed.count++ == 6) {
          led.write(0);
          clearInterval(flashLed.h);
          flashLed.count = 0;
        }
        else {
          led.write(flashLed.on = !flashLed.on);
        }
      }, 500);
    }
    
    function sendCmd() {
      var name = "Puck.js d958"; // change me to your target puck's name
      var gatt = null;
      console.log("searching for " + name);
      NRF.requestDevice(
        {
          filters: [
            { namePrefix: name }
            //{ namePrefix: 'EspruinoHub' }
          ]
        }
      ).then(function(dev) {
          console.log("device found", dev);
          return dev.gatt.connect();
        }
      ).then(function(conn) {
          gatt = conn;
          console.log("connected", conn);
          return conn.getPrimaryService("6e400001-b5a3-f3­93-e0a9-e50e24dcca9e");
        }
      ).then(function(s) {
          console.log("service found", s);
          return s.getCharacteristic("6e400002-b5a3-f393-­e0a9-e50e24dcca9e");
        }
      ).then(function(c) {
          console.log("characteristic found", c);
          c.writeValue("startBlink()\n");
        }
      ).then(function() {
          gatt.disconnect();
          console.log("disconnected");
        }
      ).then(function() {
          console.log("success!");
          flashLed(LED2);
        }
      ).catch(function(e) {
          console.log( "catch caught an error!");
          console.log( "error:", e );
          if (gatt !== null) {
            gatt.disconnect();
            console.log("disconnected");
          }
          flashLed(LED1);
          console.log("all done");
        }
      ).catch(function(e) {
          console.log( "catch caught another error!");
          console.log( "error:", e );
          flashLed(LED1);
          console.log("all done");
        }
      );
    }
    setWatch(sendCmd, "D0", { repeat:true, edge:'rising', debounce : 50 });
    
    

    It works about half the time. But very often I get the following error output. I have tried to look up the BLE error code but I can't find anything on it.

    searching for Puck.js d958
    device found BluetoothDevice {
      "id": "ca:78:ab:df:d9:58 random",
      "rssi": -57,
      "services": [  ],
      "data": new ArrayBuffer([2, 1, 5, 13, 9, 80, 117, 99, 107, 46, 106, 115, 32, 100, 57, 53, 56]),
      "name": "Puck.js d958"
     }
    connected BluetoothRemoteGATTServer {
      "device": BluetoothDevice {
        "id": "ca:78:ab:df:d9:58 random",
        "rssi": -57,
        "services": [  ],
        "data": new ArrayBuffer([2, 1, 5, 13, 9, 80, 117, 99, 107, 46, 106, 115, 32, 100, 57, 53, 56]),
        "name": "Puck.js d958",
        "gatt":  ...
       },
      "connected": true }
    catch caught an error!
    error: Error {
      "msg": "Got BLE error code 12290",
      "type": "Error",
      "stack": " at line 35 col 75\n...5a3-f393-e0a9-e50e24dcca9e\");\n                              ^\nin function called from system\n"
     }
    catch caught another error!
    error: Error {
      "msg": "Got BLE error code 8",
      "type": "Error",
      "stack": " at line 57 col 25\n        gatt.disconnect();\n                        ^\nin function called from system\n"
     }
    all done
    > 
    

    This is the interesting bit:

    error: Error {
    "msg": "Got BLE error code 12290",
    "type": "Error",
    "stack": " at line 35 col 75\n...5a3-f393-e0a9-e50e24dcca9e\");\n ^\nin function called from system\n"

    The puck appears to connect ok but then it looks like the code blows up attempting to get the service. Like I said this happens about half the time. When it works properly it works very well.

    Clearly I am not doing something entirely right here. Any thoughts would be appreciated.

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