Avatar for arthurgleckler


Member since Nov 2022 • Last active Feb 2024
  • 4 conversations

Most recent activity

  • in Bangle.js
    Avatar for arthurgleckler

    Thanks for all of your help.

    I had already studied the modules README carefully and at length. I had also checked my search path. But those were good ideas.

    Over night, I got another idea, and it worked: I cleared all of my cookies from espruino.com. After that, I was able to use the IDE to store the app without an error in the Chrome console.

    However, all Bangle.http requests failed without even appearing in the web server's logs. Another form of resetting solved that problem: I rebooted the phone and the watch. The app immediately started communicating.

    Whew! I don't know how many times I'm going to have to learn this lesson: whenever something doesn't work, just turn it off and on again before trying anything else.

  • in Bangle.js
    Avatar for arthurgleckler

    I'm wondering whether the problem is just that my code isn't being loaded by the IDE when I hit the Send to Espruino button. When I press the button, the left panel flickers, but there's no indication that anything is uploaded to the watch. Also, when I open the console in Chrome Developer Tools, I see this stack trace whenever I hit Send to Espruino:

    index.js:93100 Uncaught TypeError: Cannot read properties of undefined (reading '0')
        at nextCh (index.js:93100:15)
        at Object.getLexer (index.js:93107:5)
        at getModulesRequired (index.js:98985:35)
        at loadModules (index.js:99110:20)
        at Array.<anonymous> (index.js:98949:7)
        at cb (index.js:92893:15)
        at Object.callProcessor (index.js:92898:5)
        at Object.getEspruinoCode (index.js:95560:14)
        at index.js:100584:30
        at Object.ensureConnected (index.js:100846:7)
  • in Bangle.js
    Avatar for arthurgleckler

    I updated all the apps on my watch for the first time in months, and now I'm unable to use the web IDE to load the custom Bangle.js 2 watch face I wrote that has been working fine for over a year. I'm probably missing something obvious, but I haven't been able to figure out the problem after hours of trying. The basic problem is that require("Layout") fails with Uncaught Error: Module "Layout" not found. When I look at the IDE's "board information" in Settings (see below), it shows the correct board, i.e. BANGLEJS2, but MODULES doesn't include Layout. But the documentation still talks about Layout, and that library is used in many examples, so it doesn't appear to have been deprecated. Am I missing something obvious?

    Thanks very much.

    VERSION 2v20
    GIT_COMMIT fcc9ba4f1
    RAM 262144
    FLASH 1048576
    SPIFLASH 8388608
    STORAGE 8388608
    SERIAL 76b4caad-5ff7556e
    CONSOLE Bluetooth
    MODULES Flash,Storage,heatshrink,crypto,tensorfl­ow,locale
    EXPTR 495068
    APP_RAM_BASE 536884832

  • in Bangle.js
    Avatar for arthurgleckler

    Wow, I hadn't heard of the Widget Editor app. That is a great idea.

    What I ended up doing was to define my own Bangle.drawWidgets that makes widgets clear only their own space. Then I made my watch face use the entire display. Since it's circular, there's still room at the corners. All the widgets that I use fit in that space without modification, so I'm done. But with Widget Editor, it will be possible to squeeze even more widgets onto the screen.


  • in Bangle.js
    Avatar for arthurgleckler

    You're absolutely right, of course. I've modified my own app with a modified drawWidgets, as you suggest. That's working nicely. In my case, having the widgets clear only the area that they use is great because it leaves the space between them for the top of my clock face, which can now use the full screen area. As long as I don't install too many widgets, there won't be any overlap.

  • in Bangle.js
    Avatar for arthurgleckler

    I've submitted a pull request (#2305) that changes drawWidgets to clear only the area actually occupied by widgets rather than the entire top and bottom twenty-four pixels.

  • in Bangle.js
    Avatar for arthurgleckler

    I'm trying the code snippet you suggested instead. That will give me more control.

    Thanks again.

  • in Bangle.js
    Avatar for arthurgleckler

    I've followed the instructions on uploading modules, but I get Uncaught ReferenceError: "exports" is not defined when I try that with widget_utils.js.