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I've experimented with that the past days and looking at examples using timeout came up with the dynamically reconfigurable timeout that has been working fine for me, logging draw calls in the console and comparing with a stopwatch it's always triggering at the right time.
https://github.com/espruino/BangleApps/blob/master/apps/2ofthemclk/app.js
Great! The connector should probably be a little deeper for the watch to be level though